Factions

"'The humans are fools! Such potential, wasted by endlessly bickering at each other. What a pitiful race to have settled onto our planet...' - Some Elf"

Factions, groups of interests, etc. The Polaris political ecosystem is diverse, chaotic, and always shifting. To each have their own ideologies, agendas, goals (and their methods to achieve them) - when it comes to survival and being cut off from the rest of the galaxy, people will take matters into their own hands.

Smith & Grüber Energy, Inc.
A trans-stellar megacorporation that are experts in gathering resources and converting them into fuels of energy that are widely, S&G primarily extracts rare resources from wild frontier planets that are colonized and exploited to suit their needs. Despite their advanced colonialization tech, they cannot expend resources to every planet they build on, which is how cases like Polaris exist.

Polaris Confederation of Colonies.
The rebel faction of Polaris, breaking away from corporate ownership after mistreatment, this allied pact of states want nothing but to survive independently on their own, working for no one but themselves, not every member of the colony can agree with each other, nor even share the same governing system and ideology, but they all work together in the meantime until Smith & Grüber finally gives up on Polaris.

Blackpowder Privateers.
The cut-throat residents of Puranas, formerly having moonlighting as the "Blackpowder Private Security Company". These freeborn privateers were hired by wealthy colonists, paid allies to help fend off the corporate armies of S&G. Originally they intended to take their pay and leave, but were forced to stay because of the indestructible orbital defense system preventing departure or entry to Polaris. Now in a somewhat precarious situation, the privateers don't just sit in the caves of Puranas and pray for the best - their main way of surviving is to take bonus payments from Polaris's prime residents.

Frontier Armorers.
"In the midst of chaos, there is also  opportunity  PROFIT "

Although not entirely a faction by definition. Frontier Armorers is a loose generalization of off world merchants specializing in gun smuggling, running arms, battle equipment, anything for anyone. A majority of merchants left Polaris during its rise of instability, but a brave few set unauthorized outposts on the planet to further profit off selling to the local populous - leading them to now being stuck under the glitched planetary defence system like everyone else. The Armorers outposts circulate high quality arms on Polaris, as they are the select few that hold valuable blueprints of functioning and quality firearms, and are the only people who have the means of creating them.

Sons of Foreman.
An extremist faction that were forced underground after their several incursions, due to Corporate Peacekeepers ruthlessly smashing down affiliates of the name, and the Confederation of Colonies absorbing power over Polaris, Sons of Foreman believe solely in the status of complete freedom over Polaris, and wish to keep it as the wild frontier world as it is, S&G see them as a terrorist organisation, PCC see them as uncooporative anarchists - Sons of Foreman is now the base of several shadowy figures seeking to exploit an untamed Polaris.